fix bomb graphic on first click bomb being moved in setBombIfFirstTileIsBomb
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7323fa8fb8
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@ -36,7 +36,6 @@ public class Controller {
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gridHandler = new Grid();
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wrapper = gridHandler.grid;
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expandedTiles = new boolean[30][16];
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}
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private void setupGrid() {
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@ -82,11 +81,12 @@ public class Controller {
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handlePrimaryClick(clicked, column, row);
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}
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private void setBombIfFirstTileIsBomb() {
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private void setBombIfFirstTileIsBomb(int column, int row) {
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for (int c = 0; c < 30; ++c) {
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for (int r = 0; r < 16; ++r) {
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if (!wrapper.atColumn(c).atRow(r).isBomb()) {
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wrapper.setBomb();
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wrapper.updateGrid(column, row, c, r);
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System.out.println("erm");
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return;
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}
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@ -99,7 +99,8 @@ public class Controller {
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gameOver(clicked);
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return;
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} else if (wrapper.isBomb() && isFirstClick) {
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setBombIfFirstTileIsBomb();
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isFirstClick = false;
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setBombIfFirstTileIsBomb(column, row);
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}
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int adjacentBombs = wrapper.adjacentBombCount();
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setAdjacentCount(clicked, adjacentBombs);
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@ -62,6 +62,11 @@ public class GridWrapper {
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return count;
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}
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public void updateGrid(int oldColumn, int oldRow, int newColumn, int newRow) {
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grid[oldColumn][oldRow] = false;
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grid[newColumn][newRow] = true;
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}
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private boolean isBombAt(int column, int row) {
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return isValid(column, row) && grid[column][row];
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}
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