Fix initial bomb moving adjacency logic

This commit is contained in:
Tyler 2024-06-16 10:20:40 +01:00
parent 7e536cf644
commit d19f9899cf
Signed by: observer
GPG Key ID: 934A62C2C469FFAF

View File

@ -122,14 +122,14 @@ public class Controller {
int rowMovedTo = chosenColumnAndRow[1];
wrapper.atColumn(column).atRow(row).switchBomb(columnMovedTo, rowMovedTo);
recursiveExpandTiles(column, row);
isFirstClick = false;
clicked = (Button) getNodeByRowColumnIndex(row, column);
}
isFirstClick = false;
int adjacentBombs = wrapper.adjacentBombCount();
setAdjacentCount(clicked, adjacentBombs);
if (adjacentBombs == 0) {
recursiveExpandTiles(column, row);
}
}
private void recursiveExpandTiles(int column, int row) {