Add JavaDocs
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@ -23,29 +23,83 @@ import javafx.scene.layout.GridPane;
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import javafx.stage.Stage;
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public class Controller {
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/**
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* The grid within the FXML holding all the tiles.
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*/
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@FXML
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private GridPane grid;
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/**
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* Images within the FXML structure.
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*/
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@FXML
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private ImageView smiley, time_1, time_2, time_3, bomb_2, bomb_3;
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/**
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* Menu items
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*/
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@FXML
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private RadioMenuItem color, marks;
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/**
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* The menu item "about".
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*/
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@FXML
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private MenuItem about;
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/**
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* The underlying 2D array representing where bombs are on the grid.
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*/
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private Grid gridHandler;
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/**
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* A wrapper to make operations on the underlying grid easier.
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*/
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private GridWrapper wrapper;
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/**
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* Handles the grid during a game over state preventing further clicking of the grid.
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*/
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private boolean gameOver = false;
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/**
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* A variable specifying if the game has been loaded for the first time.
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*/
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private boolean isFirstLoad = true;
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/**
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* The game timer.
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*/
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static Timer timer = new Timer();
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/**
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* The time that has elapsed since the game started.
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*/
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private int time = 0;
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/**
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* The time the game was started at.
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*/
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private long startTime;
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/**
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* The number of bombs on the grid.
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*/
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private int bombCount = 99;
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/**
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* A 2D array holding all tiles that have previously recursively been expanded.
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*/
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private boolean[][] expandedTiles;
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/**
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* A boolean that shows if the user has performed their first click on the GridPane.
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*/
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private boolean isFirstClick = true;
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/**
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* Sets important variables on Main class initialization
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*/
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@FXML
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private void initialize() {
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setNotYetImplemented(color);
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@ -57,6 +111,11 @@ public class Controller {
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expandedTiles = new boolean[30][16];
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}
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/**
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* Opens the about window when the radiomenuitem is clicked
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*
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* @param actionEvent The node that the window opens on, on click
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*/
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private void openAbout(ActionEvent actionEvent) {
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try {
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Parent root = FXMLLoader.load(getClass().getResource("about.fxml"));
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@ -69,6 +128,11 @@ public class Controller {
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}
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}
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/**
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* Opens a window if an unimplemented menu item is clicked
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*
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* @param node The node that the window opens on, on click
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*/
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private void setNotYetImplemented(RadioMenuItem node) {
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node.setOnAction(new EventHandler<>() {
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@Override
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@ -86,6 +150,9 @@ public class Controller {
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});
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}
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/**
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* Fills the GridPane with blank buttons
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*/
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private void setupGrid() {
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for (int column = 0; column < 30; ++column) {
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for (int row = 0; row < 16; ++row) {
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@ -95,6 +162,11 @@ public class Controller {
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}
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}
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/**
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* Used during initialization to fill the board
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*
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* @return A blank button
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*/
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private Button createBlankButton() {
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Image blank = new Image(String.valueOf(getClass().getResource("img/blank.png")), 16, 16, true, false);
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ImageView blankImage = new ImageView(blank);
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@ -107,18 +179,34 @@ public class Controller {
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return blankButton;
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}
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/**
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* Changes smiley face to concerned look when the mouse is held
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*
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* @param mouseEvent Stub, required by EventHandler interface
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*/
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private void mouseHeld(MouseEvent mouseEvent) {
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if (gameOver)
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return;
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setImage(smiley, "img/face_ooh.png");
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}
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/**
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* Changes smiley face back to smiling after mouse release
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*
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* @param mouseEvent Stub, required by EventHandler interface
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*/
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private void mouseReleased(MouseEvent mouseEvent) {
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if (gameOver)
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return;
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setImage(smiley, "img/face_smile.png");
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}
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/**
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* Handles the main GridPane being clicked
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* Identifies the intention of the click (e.g. flag, open tile)
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*
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* @param e The event fired on click
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*/
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private void buttonClicked(MouseEvent e) {
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if (gameOver) {
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return;
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@ -139,9 +227,33 @@ public class Controller {
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if (buttonImage.getUrl().contains("flagged.png")) {
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return;
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}
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// if (buttonImage.getUrl().contains("num") && !buttonImage.getUrl().contains("num_0.png")) {
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// chord(clicked, buttonImage.getUrl());
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// return;
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// }
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handlePrimaryClick(clicked, column, row);
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}
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// private void chord(Button clicked, String clickedURL) {
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// int column = GridPane.getColumnIndex(clicked);
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// int row = GridPane.getRowIndex(clicked);
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// int urlLength = clickedURL.length();
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// char expectedAdjacentChar = clickedURL.charAt(urlLength-5);
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// int expectedAdjacent = Integer.parseInt(Character.toString(expectedAdjacentChar));
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// int actualAdjacent = wrapper.atColumn(column).atRow(row).adjacentBombCount();
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// if (expectedAdjacent != actualAdjacent) {
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// return;
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// }
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// // chord logic
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// }
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/**
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* If the first tile clicked was a bomb, move that bomb to the first available column on row 0 before opening it
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*
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* @param column The column of the clicked tile
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* @param row The row of the clicked tile
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* @return An array containing the column and row the bomb was moved to
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*/
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private int[] setBombIfFirstTileIsBomb(int column, int row) {
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for (int c = 0; c < 30; ++c) {
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for (int r = 0; r < 16; ++r) {
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@ -152,15 +264,27 @@ public class Controller {
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}
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}
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}
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// this realistically should never happen... sorry!
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return null;
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}
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/**
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* Extracts the URL of a given button
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*
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* @param button A javafx.scene.control.Button object
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* @return A string representation of the image URL
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*/
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private String getButtonURL(Button button) {
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ImageView graphic = (ImageView) button.getGraphic();
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Image image = graphic.getImage();
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return image.getUrl();
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}
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/**
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* Iterates through the grid to find all tiles that are either blank or flagged
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*
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* @return The number of tiles that were blank or flagged
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*/
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private int numberOfUnrevealedTiles() {
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int unrevealedTiles = 0;
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int column, row;
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@ -177,11 +301,24 @@ public class Controller {
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return unrevealedTiles;
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}
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/**
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* Checks if the number of unrevealed tiles is equal to 99 (the win condition)
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*
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* @return A boolean representing if the game has been won
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* @see #numberOfUnrevealedTiles()
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*/
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private boolean checkWinCondition() {
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int unrevealedTiles = numberOfUnrevealedTiles();
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return unrevealedTiles == 99;
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}
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/**
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* Handles a left mouse click on an unopened tile
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*
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* @param clicked The button that was clicked
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* @param column The column that it was clicked at
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* @param row The row that it was clicked at
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*/
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private void handlePrimaryClick(Button clicked, int column, int row) {
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if (wrapper.atColumn(column).atRow(row).isBomb() && !isFirstClick) {
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gameOver(clicked);
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@ -209,6 +346,13 @@ public class Controller {
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}
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}
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/**
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* If a tile is surrounded by tiles with no adjacent bombs, open all of the tiles recursively
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*
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* @param column The column that was clicked
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* @param row The row that was clicked
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* @see #expandTile(int, int)
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*/
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private void recursiveExpandTiles(int column, int row) {
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if (column < 0 || column >= 30 || row < 0 || row >= 16 ||
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expandedTiles[column][row] && !wrapper.atColumn(column).atRow(row).isBomb()) {
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@ -227,6 +371,12 @@ public class Controller {
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}
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}
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/**
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* Opens a tile, and adds it to an array to prevent overflow
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*
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* @param column The column of the button to open
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* @param row The row of the button to open
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*/
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private void expandTile(int column, int row) {
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Node tile = getNodeByRowColumnIndex(row, column);
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if (tile != null) {
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@ -242,6 +392,13 @@ public class Controller {
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}
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}
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/**
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* Iterates over the grid and returns the node when it's at the correct child
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*
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* @param row The desired row to find
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* @param column The desired column to find
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* @return The node at the specified position
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*/
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private Node getNodeByRowColumnIndex(int row, int column) {
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for (Node node : grid.getChildren()) {
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if (GridPane.getRowIndex(node) == row && GridPane.getColumnIndex(node) == column) {
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@ -251,6 +408,9 @@ public class Controller {
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return null;
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}
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/**
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* Resets important state variables on restart
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*/
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@FXML
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private void reinitialize() {
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gameOver = false;
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@ -264,6 +424,11 @@ public class Controller {
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isFirstClick = true;
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}
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/**
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* Resets the timer to 0
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*
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* @see #reinitialize()
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*/
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private void resetTimer() {
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URL zeroSecondURL = getClass().getResource("img/0_seconds.png");
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time_1.setImage(new Image(String.valueOf(zeroSecondURL)));
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@ -274,6 +439,11 @@ public class Controller {
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timer = new Timer();
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}
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// todo figure out why createBlankButton errors here
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/**
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* Refills the grid with new blank buttons
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*/
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private void resetGrid() {
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URL blank = getClass().getResource("img/blank.png");
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for (Node node : grid.getChildren()) {
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@ -282,6 +452,11 @@ public class Controller {
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}
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}
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/**
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* When a bomb is clicked, change the smiley, set gameOver to true.
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*
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* @param tileClicked The node that was clicked, to set the correct image
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*/
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private void gameOver(Node tileClicked) {
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gameOver = true;
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timer.cancel();
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@ -290,6 +465,9 @@ public class Controller {
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showAllBombs(GridPane.getColumnIndex(tileClicked), GridPane.getRowIndex(tileClicked));
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}
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/**
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* Creates a win state, change the smiley.
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*/
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private void win() {
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gameOver = true;
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timer.cancel();
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@ -297,6 +475,9 @@ public class Controller {
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flagAllRemaining();
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}
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/**
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* After a win, set every bomb tile that is unflagged to flagged.
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*/
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private void flagAllRemaining() {
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int column, row;
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for (column = 0; column < 30; ++column) {
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@ -312,12 +493,17 @@ public class Controller {
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}
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}
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/**
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* Create a flag on a tile, representing a tile that the user suspects has a bomb behind it.
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* This prevents the tile being clicked on.
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*
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* @param tileClicked
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*/
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private void flag(Node tileClicked) {
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Button tileAsButton = (Button) tileClicked;
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ImageView tileGraphic = (ImageView) tileAsButton.getGraphic();
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Image tileGraphicImage = tileGraphic.getImage();
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if (!tileGraphicImage.getUrl().contains("blank.png") &&
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!tileGraphicImage.getUrl().contains("flagged.png")) {
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if (!tileGraphicImage.getUrl().contains("blank.png") && !tileGraphicImage.getUrl().contains("flagged.png")) {
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return;
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}
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boolean flagged = tileGraphicImage.getUrl().contains("flagged.png");
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@ -334,17 +520,30 @@ public class Controller {
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}
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/**
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* On flag or reinitialization, update the bomb counter to represent the amount of currently flagged tiles
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*/
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private void updateBombCounter() {
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String bombCountString = String.format("%03d", bombCount);
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setBombCounterImage(bomb_2, bombCountString.charAt(1));
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setBombCounterImage(bomb_3, bombCountString.charAt(2));
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}
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/**
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* Used to update the digits of the bomb counter.
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*
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* @param imageView The ImageView representing the counter digit to be changed.
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* @param digit The digit the counter should be changed to.
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* @see #updateBombCounter()
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*/
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private void setBombCounterImage(ImageView imageView, char digit) {
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URL imageURL = getClass().getResource("img/" + digit + "_seconds.png");
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imageView.setImage(new Image(String.valueOf(imageURL)));
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}
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/**
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* Starts the timer when the user clicks or flags their first tile.
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*/
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private void scheduleTimer() {
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startTime = System.currentTimeMillis();
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TimerTask task = new TimerTask() {
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@ -360,6 +559,11 @@ public class Controller {
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timer.schedule(task, 0, 1000);
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}
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/**
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* Calculates the time since the game started, and passes it on.
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*
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* @see #setTimerImage(ImageView, char)
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*/
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private void updateTimer() {
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long elapsedTimeMillis = System.currentTimeMillis() - startTime;
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time = (int) (elapsedTimeMillis / 1000);
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@ -369,11 +573,24 @@ public class Controller {
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setTimerImage(time_3, timeString.charAt(2));
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}
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/**
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* Updates the timer digits individually based on updateTimer()
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*
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* @param imageView The ImageView to be updated
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* @param digit The digit to update the ImageView with
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* @see #updateTimer()
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*/
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private void setTimerImage(ImageView imageView, char digit) {
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URL imageURL = getClass().getResource("img/" + digit + "_seconds.png");
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imageView.setImage(new Image(String.valueOf(imageURL)));
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}
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/**
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* On game over, show every bomb that was left on the grid, as well as every incorrectly flagged bomb.
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*
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* @param clickedColumn The column that caused the game over.
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* @param clickedRow The row that caused the game over.
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*/
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private void showAllBombs(int clickedColumn, int clickedRow) {
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for (Node node : grid.getChildren()) {
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Button b = (Button) node;
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@ -390,27 +607,53 @@ public class Controller {
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}
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}
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/**
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* Sets a button's graphic.
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*
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* @param button The button to change.
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* @param imagePath A path to an image to change the graphic to.
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*/
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private void setImage(Button button, String imagePath) {
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URL imageURL = getClass().getResource(imagePath);
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button.setGraphic(new ImageView(new Image(String.valueOf(imageURL), 16, 16, true, false)));
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}
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/**
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* Replaces an ImageView's graphic with another.
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*
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* @param imageView The ImageView to change.
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* @param imagePath A path to an image to change the graphic to.
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*/
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private void setImage(ImageView imageView, String imagePath) {
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URL imageURL = getClass().getResource(imagePath);
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imageView.setImage(new Image(String.valueOf(imageURL)));
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}
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/**
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* Replaces the smiley with a pressed down variant when it is clicked.
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*/
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@FXML
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private void smileyPressed() {
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setImage(smiley, "img/face_smile_pressed.png");
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}
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/**
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* Releases the smiley from being pressed down, starts reinitialization.
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*
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* @see #reinitialize()
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*/
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@FXML
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private void smileyReleased() {
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setImage(smiley, "img/face_smile.png");
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reinitialize();
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}
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/**
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* Sets the graphic of a tile to indicate how many bombs are adjacent to it.
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*
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* @param tileClicked The tile to update.
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* @param adjacentBombs The number of bombs adjacent to the tile.
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*/
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private void setAdjacentCount(Node tileClicked, int adjacentBombs) {
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Button button = (Button) tileClicked;
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setImage(button, "img/num_" + adjacentBombs + ".png");
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@ -1,18 +1,24 @@
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package com.shr4pnel.minesweeper;
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import java.util.concurrent.ThreadLocalRandom;
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public class Grid {
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final GridWrapper grid = new GridWrapper();
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/**
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* Generates the bomb-grid structure on instantiation
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*
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* @see #generateBombs(int)
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*/
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public Grid() {
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// todo fix beginner mode and intermediate!
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// sorry :3
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// 99 bombs in expert:
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generateBombs(99);
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}
|
||||
|
||||
/**
|
||||
* Generates a boolean 2D array by randomly selecting a column and row, and setting it to true to represent a bomb.
|
||||
*
|
||||
* @param bombMax The number of bombs to generate.
|
||||
*/
|
||||
private void generateBombs(int bombMax) {
|
||||
int i;
|
||||
boolean success;
|
||||
|
@ -1,33 +1,72 @@
|
||||
package com.shr4pnel.minesweeper;
|
||||
|
||||
public class GridWrapper {
|
||||
/**
|
||||
* Number of columns.
|
||||
*/
|
||||
private static final int COLUMNS = 30;
|
||||
/**
|
||||
* Number of rows.
|
||||
*/
|
||||
private static final int ROWS = 16;
|
||||
/**
|
||||
* A low level 2D array representing the position of bombs.
|
||||
*/
|
||||
final boolean[][] grid = new boolean[COLUMNS][ROWS];
|
||||
/**
|
||||
* Points at a column in grid.
|
||||
*/
|
||||
private int currentColumn;
|
||||
/**
|
||||
* Points at a row in grid.
|
||||
*/
|
||||
private int currentRow;
|
||||
|
||||
/**
|
||||
* On instantiation, initialize currentColumn and currentRow to 0
|
||||
*/
|
||||
public GridWrapper() {
|
||||
this.currentColumn = 0;
|
||||
this.currentRow = 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets currentColumn to a specified column.
|
||||
*
|
||||
* @param column The column specified.
|
||||
* @return Current GridWrapper instance.
|
||||
*/
|
||||
public GridWrapper atColumn(int column) {
|
||||
this.currentColumn = column;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets currentColumn to a specified column.
|
||||
*
|
||||
* @param row The row specified.
|
||||
* @return Current GridWrapper instance.
|
||||
*/
|
||||
public GridWrapper atRow(int row) {
|
||||
this.currentRow = row;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets a bomb in grid at the position specified by currentColumn and currentRow.
|
||||
*/
|
||||
public void setBomb() {
|
||||
if (isValid(currentColumn, currentRow)) {
|
||||
grid[currentColumn][currentRow] = true;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Switches a bomb from one position to another.
|
||||
*
|
||||
* @param destinationColumn The new column for the bomb.
|
||||
* @param destinationRow The new row for the bomb.
|
||||
*/
|
||||
public void switchBomb(int destinationColumn, int destinationRow) {
|
||||
if (isValid(currentColumn, currentRow) && isValid(destinationColumn, destinationRow)) {
|
||||
grid[destinationColumn][destinationRow] = true;
|
||||
@ -35,10 +74,20 @@ public class GridWrapper {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if there is a bomb at the specified position.
|
||||
*
|
||||
* @return The value in grid specified by currentColumn and currentRow.
|
||||
*/
|
||||
public boolean isBomb() {
|
||||
return isValid(currentColumn, currentRow) && grid[currentColumn][currentRow];
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks for bombs in every direction from the currentColumn and currentRow.
|
||||
*
|
||||
* @return The number of adjacent bombs.
|
||||
*/
|
||||
public int adjacentBombCount() {
|
||||
int count = 0;
|
||||
|
||||
@ -69,15 +118,40 @@ public class GridWrapper {
|
||||
return count;
|
||||
}
|
||||
|
||||
// todo use switchBomb
|
||||
|
||||
/**
|
||||
* Swaps one bomb with another.
|
||||
*
|
||||
* @param oldColumn The original column of the bomb.
|
||||
* @param oldRow The original row of the bomb.
|
||||
* @param newColumn The destination column of the bomb.
|
||||
* @param newRow The destination row of the bomb.
|
||||
*/
|
||||
public void updateGrid(int oldColumn, int oldRow, int newColumn, int newRow) {
|
||||
grid[oldColumn][oldRow] = false;
|
||||
grid[newColumn][newRow] = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if a bomb is at a specified position.
|
||||
*
|
||||
* @param column The column specified.
|
||||
* @param row The row specified.
|
||||
* @return A boolean AND representing a valid position and a bomb being present.
|
||||
* @see #isValid(int, int)
|
||||
*/
|
||||
private boolean isBombAt(int column, int row) {
|
||||
return isValid(column, row) && grid[column][row];
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if a given column and row is in bounds.
|
||||
*
|
||||
* @param column The column provided.
|
||||
* @param row The row provided.
|
||||
* @return A boolean representing the tile being in bounds.
|
||||
*/
|
||||
private boolean isValid(int column, int row) {
|
||||
return column >= 0 && column < COLUMNS && row >= 0 && row < ROWS;
|
||||
}
|
||||
|
@ -1,6 +1,7 @@
|
||||
package com.shr4pnel.minesweeper;
|
||||
|
||||
import java.io.IOException;
|
||||
|
||||
import javafx.application.Application;
|
||||
import javafx.fxml.FXML;
|
||||
import javafx.fxml.FXMLLoader;
|
||||
@ -9,6 +10,12 @@ import javafx.scene.image.Image;
|
||||
import javafx.stage.Stage;
|
||||
|
||||
public class Main extends Application {
|
||||
/**
|
||||
* JavaFX opening method. Creates the stage and bootstraps the application.
|
||||
*
|
||||
* @param stage The stage object passed in by JavaFX.
|
||||
* @throws IOException If the FXML template or app icon are not found in resources.
|
||||
*/
|
||||
@Override
|
||||
public void start(Stage stage) throws IOException {
|
||||
Image icon = new Image(String.valueOf(getClass().getResource("winmine.png")));
|
||||
@ -21,10 +28,19 @@ public class Main extends Application {
|
||||
stage.show();
|
||||
}
|
||||
|
||||
/**
|
||||
* Application opening method. Calls the JavaFX start method.
|
||||
*
|
||||
* @param args Optional commandline parameters, unimplemented.
|
||||
* @see #start(Stage)
|
||||
*/
|
||||
public static void main(String[] args) {
|
||||
launch();
|
||||
}
|
||||
|
||||
/**
|
||||
* Cancels the timer on application stop.
|
||||
*/
|
||||
@Override
|
||||
@FXML
|
||||
public void stop() {
|
||||
|
Loading…
x
Reference in New Issue
Block a user