Add JavaDocs

This commit is contained in:
Tyler 2024-07-28 23:11:22 +01:00
parent 1187bedc5b
commit 0198ba6e56
Signed by: observer
GPG Key ID: 934A62C2C469FFAF
4 changed files with 345 additions and 6 deletions

View File

@ -23,29 +23,83 @@ import javafx.scene.layout.GridPane;
import javafx.stage.Stage;
public class Controller {
/**
* The grid within the FXML holding all the tiles.
*/
@FXML
private GridPane grid;
/**
* Images within the FXML structure.
*/
@FXML
private ImageView smiley, time_1, time_2, time_3, bomb_2, bomb_3;
/**
* Menu items
*/
@FXML
private RadioMenuItem color, marks;
/**
* The menu item "about".
*/
@FXML
private MenuItem about;
/**
* The underlying 2D array representing where bombs are on the grid.
*/
private Grid gridHandler;
/**
* A wrapper to make operations on the underlying grid easier.
*/
private GridWrapper wrapper;
/**
* Handles the grid during a game over state preventing further clicking of the grid.
*/
private boolean gameOver = false;
/**
* A variable specifying if the game has been loaded for the first time.
*/
private boolean isFirstLoad = true;
/**
* The game timer.
*/
static Timer timer = new Timer();
/**
* The time that has elapsed since the game started.
*/
private int time = 0;
/**
* The time the game was started at.
*/
private long startTime;
/**
* The number of bombs on the grid.
*/
private int bombCount = 99;
/**
* A 2D array holding all tiles that have previously recursively been expanded.
*/
private boolean[][] expandedTiles;
/**
* A boolean that shows if the user has performed their first click on the GridPane.
*/
private boolean isFirstClick = true;
/**
* Sets important variables on Main class initialization
*/
@FXML
private void initialize() {
setNotYetImplemented(color);
@ -57,6 +111,11 @@ public class Controller {
expandedTiles = new boolean[30][16];
}
/**
* Opens the about window when the radiomenuitem is clicked
*
* @param actionEvent The node that the window opens on, on click
*/
private void openAbout(ActionEvent actionEvent) {
try {
Parent root = FXMLLoader.load(getClass().getResource("about.fxml"));
@ -69,6 +128,11 @@ public class Controller {
}
}
/**
* Opens a window if an unimplemented menu item is clicked
*
* @param node The node that the window opens on, on click
*/
private void setNotYetImplemented(RadioMenuItem node) {
node.setOnAction(new EventHandler<>() {
@Override
@ -86,6 +150,9 @@ public class Controller {
});
}
/**
* Fills the GridPane with blank buttons
*/
private void setupGrid() {
for (int column = 0; column < 30; ++column) {
for (int row = 0; row < 16; ++row) {
@ -95,6 +162,11 @@ public class Controller {
}
}
/**
* Used during initialization to fill the board
*
* @return A blank button
*/
private Button createBlankButton() {
Image blank = new Image(String.valueOf(getClass().getResource("img/blank.png")), 16, 16, true, false);
ImageView blankImage = new ImageView(blank);
@ -107,18 +179,34 @@ public class Controller {
return blankButton;
}
/**
* Changes smiley face to concerned look when the mouse is held
*
* @param mouseEvent Stub, required by EventHandler interface
*/
private void mouseHeld(MouseEvent mouseEvent) {
if (gameOver)
return;
setImage(smiley, "img/face_ooh.png");
}
/**
* Changes smiley face back to smiling after mouse release
*
* @param mouseEvent Stub, required by EventHandler interface
*/
private void mouseReleased(MouseEvent mouseEvent) {
if (gameOver)
return;
setImage(smiley, "img/face_smile.png");
}
/**
* Handles the main GridPane being clicked
* Identifies the intention of the click (e.g. flag, open tile)
*
* @param e The event fired on click
*/
private void buttonClicked(MouseEvent e) {
if (gameOver) {
return;
@ -139,9 +227,33 @@ public class Controller {
if (buttonImage.getUrl().contains("flagged.png")) {
return;
}
// if (buttonImage.getUrl().contains("num") && !buttonImage.getUrl().contains("num_0.png")) {
// chord(clicked, buttonImage.getUrl());
// return;
// }
handlePrimaryClick(clicked, column, row);
}
// private void chord(Button clicked, String clickedURL) {
// int column = GridPane.getColumnIndex(clicked);
// int row = GridPane.getRowIndex(clicked);
// int urlLength = clickedURL.length();
// char expectedAdjacentChar = clickedURL.charAt(urlLength-5);
// int expectedAdjacent = Integer.parseInt(Character.toString(expectedAdjacentChar));
// int actualAdjacent = wrapper.atColumn(column).atRow(row).adjacentBombCount();
// if (expectedAdjacent != actualAdjacent) {
// return;
// }
// // chord logic
// }
/**
* If the first tile clicked was a bomb, move that bomb to the first available column on row 0 before opening it
*
* @param column The column of the clicked tile
* @param row The row of the clicked tile
* @return An array containing the column and row the bomb was moved to
*/
private int[] setBombIfFirstTileIsBomb(int column, int row) {
for (int c = 0; c < 30; ++c) {
for (int r = 0; r < 16; ++r) {
@ -152,15 +264,27 @@ public class Controller {
}
}
}
// this realistically should never happen... sorry!
return null;
}
/**
* Extracts the URL of a given button
*
* @param button A javafx.scene.control.Button object
* @return A string representation of the image URL
*/
private String getButtonURL(Button button) {
ImageView graphic = (ImageView) button.getGraphic();
Image image = graphic.getImage();
return image.getUrl();
}
/**
* Iterates through the grid to find all tiles that are either blank or flagged
*
* @return The number of tiles that were blank or flagged
*/
private int numberOfUnrevealedTiles() {
int unrevealedTiles = 0;
int column, row;
@ -177,11 +301,24 @@ public class Controller {
return unrevealedTiles;
}
/**
* Checks if the number of unrevealed tiles is equal to 99 (the win condition)
*
* @return A boolean representing if the game has been won
* @see #numberOfUnrevealedTiles()
*/
private boolean checkWinCondition() {
int unrevealedTiles = numberOfUnrevealedTiles();
return unrevealedTiles == 99;
}
/**
* Handles a left mouse click on an unopened tile
*
* @param clicked The button that was clicked
* @param column The column that it was clicked at
* @param row The row that it was clicked at
*/
private void handlePrimaryClick(Button clicked, int column, int row) {
if (wrapper.atColumn(column).atRow(row).isBomb() && !isFirstClick) {
gameOver(clicked);
@ -209,6 +346,13 @@ public class Controller {
}
}
/**
* If a tile is surrounded by tiles with no adjacent bombs, open all of the tiles recursively
*
* @param column The column that was clicked
* @param row The row that was clicked
* @see #expandTile(int, int)
*/
private void recursiveExpandTiles(int column, int row) {
if (column < 0 || column >= 30 || row < 0 || row >= 16 ||
expandedTiles[column][row] && !wrapper.atColumn(column).atRow(row).isBomb()) {
@ -227,6 +371,12 @@ public class Controller {
}
}
/**
* Opens a tile, and adds it to an array to prevent overflow
*
* @param column The column of the button to open
* @param row The row of the button to open
*/
private void expandTile(int column, int row) {
Node tile = getNodeByRowColumnIndex(row, column);
if (tile != null) {
@ -242,6 +392,13 @@ public class Controller {
}
}
/**
* Iterates over the grid and returns the node when it's at the correct child
*
* @param row The desired row to find
* @param column The desired column to find
* @return The node at the specified position
*/
private Node getNodeByRowColumnIndex(int row, int column) {
for (Node node : grid.getChildren()) {
if (GridPane.getRowIndex(node) == row && GridPane.getColumnIndex(node) == column) {
@ -251,6 +408,9 @@ public class Controller {
return null;
}
/**
* Resets important state variables on restart
*/
@FXML
private void reinitialize() {
gameOver = false;
@ -264,6 +424,11 @@ public class Controller {
isFirstClick = true;
}
/**
* Resets the timer to 0
*
* @see #reinitialize()
*/
private void resetTimer() {
URL zeroSecondURL = getClass().getResource("img/0_seconds.png");
time_1.setImage(new Image(String.valueOf(zeroSecondURL)));
@ -274,6 +439,11 @@ public class Controller {
timer = new Timer();
}
// todo figure out why createBlankButton errors here
/**
* Refills the grid with new blank buttons
*/
private void resetGrid() {
URL blank = getClass().getResource("img/blank.png");
for (Node node : grid.getChildren()) {
@ -282,6 +452,11 @@ public class Controller {
}
}
/**
* When a bomb is clicked, change the smiley, set gameOver to true.
*
* @param tileClicked The node that was clicked, to set the correct image
*/
private void gameOver(Node tileClicked) {
gameOver = true;
timer.cancel();
@ -290,6 +465,9 @@ public class Controller {
showAllBombs(GridPane.getColumnIndex(tileClicked), GridPane.getRowIndex(tileClicked));
}
/**
* Creates a win state, change the smiley.
*/
private void win() {
gameOver = true;
timer.cancel();
@ -297,6 +475,9 @@ public class Controller {
flagAllRemaining();
}
/**
* After a win, set every bomb tile that is unflagged to flagged.
*/
private void flagAllRemaining() {
int column, row;
for (column = 0; column < 30; ++column) {
@ -312,12 +493,17 @@ public class Controller {
}
}
/**
* Create a flag on a tile, representing a tile that the user suspects has a bomb behind it.
* This prevents the tile being clicked on.
*
* @param tileClicked
*/
private void flag(Node tileClicked) {
Button tileAsButton = (Button) tileClicked;
ImageView tileGraphic = (ImageView) tileAsButton.getGraphic();
Image tileGraphicImage = tileGraphic.getImage();
if (!tileGraphicImage.getUrl().contains("blank.png") &&
!tileGraphicImage.getUrl().contains("flagged.png")) {
if (!tileGraphicImage.getUrl().contains("blank.png") && !tileGraphicImage.getUrl().contains("flagged.png")) {
return;
}
boolean flagged = tileGraphicImage.getUrl().contains("flagged.png");
@ -334,17 +520,30 @@ public class Controller {
}
/**
* On flag or reinitialization, update the bomb counter to represent the amount of currently flagged tiles
*/
private void updateBombCounter() {
String bombCountString = String.format("%03d", bombCount);
setBombCounterImage(bomb_2, bombCountString.charAt(1));
setBombCounterImage(bomb_3, bombCountString.charAt(2));
}
/**
* Used to update the digits of the bomb counter.
*
* @param imageView The ImageView representing the counter digit to be changed.
* @param digit The digit the counter should be changed to.
* @see #updateBombCounter()
*/
private void setBombCounterImage(ImageView imageView, char digit) {
URL imageURL = getClass().getResource("img/" + digit + "_seconds.png");
imageView.setImage(new Image(String.valueOf(imageURL)));
}
/**
* Starts the timer when the user clicks or flags their first tile.
*/
private void scheduleTimer() {
startTime = System.currentTimeMillis();
TimerTask task = new TimerTask() {
@ -360,6 +559,11 @@ public class Controller {
timer.schedule(task, 0, 1000);
}
/**
* Calculates the time since the game started, and passes it on.
*
* @see #setTimerImage(ImageView, char)
*/
private void updateTimer() {
long elapsedTimeMillis = System.currentTimeMillis() - startTime;
time = (int) (elapsedTimeMillis / 1000);
@ -369,11 +573,24 @@ public class Controller {
setTimerImage(time_3, timeString.charAt(2));
}
/**
* Updates the timer digits individually based on updateTimer()
*
* @param imageView The ImageView to be updated
* @param digit The digit to update the ImageView with
* @see #updateTimer()
*/
private void setTimerImage(ImageView imageView, char digit) {
URL imageURL = getClass().getResource("img/" + digit + "_seconds.png");
imageView.setImage(new Image(String.valueOf(imageURL)));
}
/**
* On game over, show every bomb that was left on the grid, as well as every incorrectly flagged bomb.
*
* @param clickedColumn The column that caused the game over.
* @param clickedRow The row that caused the game over.
*/
private void showAllBombs(int clickedColumn, int clickedRow) {
for (Node node : grid.getChildren()) {
Button b = (Button) node;
@ -390,27 +607,53 @@ public class Controller {
}
}
/**
* Sets a button's graphic.
*
* @param button The button to change.
* @param imagePath A path to an image to change the graphic to.
*/
private void setImage(Button button, String imagePath) {
URL imageURL = getClass().getResource(imagePath);
button.setGraphic(new ImageView(new Image(String.valueOf(imageURL), 16, 16, true, false)));
}
/**
* Replaces an ImageView's graphic with another.
*
* @param imageView The ImageView to change.
* @param imagePath A path to an image to change the graphic to.
*/
private void setImage(ImageView imageView, String imagePath) {
URL imageURL = getClass().getResource(imagePath);
imageView.setImage(new Image(String.valueOf(imageURL)));
}
/**
* Replaces the smiley with a pressed down variant when it is clicked.
*/
@FXML
private void smileyPressed() {
setImage(smiley, "img/face_smile_pressed.png");
}
/**
* Releases the smiley from being pressed down, starts reinitialization.
*
* @see #reinitialize()
*/
@FXML
private void smileyReleased() {
setImage(smiley, "img/face_smile.png");
reinitialize();
}
/**
* Sets the graphic of a tile to indicate how many bombs are adjacent to it.
*
* @param tileClicked The tile to update.
* @param adjacentBombs The number of bombs adjacent to the tile.
*/
private void setAdjacentCount(Node tileClicked, int adjacentBombs) {
Button button = (Button) tileClicked;
setImage(button, "img/num_" + adjacentBombs + ".png");

View File

@ -1,18 +1,24 @@
package com.shr4pnel.minesweeper;
import java.util.concurrent.ThreadLocalRandom;
public class Grid {
final GridWrapper grid = new GridWrapper();
/**
* Generates the bomb-grid structure on instantiation
*
* @see #generateBombs(int)
*/
public Grid() {
// todo fix beginner mode and intermediate!
// sorry :3
// 99 bombs in expert:
generateBombs(99);
}
/**
* Generates a boolean 2D array by randomly selecting a column and row, and setting it to true to represent a bomb.
*
* @param bombMax The number of bombs to generate.
*/
private void generateBombs(int bombMax) {
int i;
boolean success;

View File

@ -1,33 +1,72 @@
package com.shr4pnel.minesweeper;
public class GridWrapper {
/**
* Number of columns.
*/
private static final int COLUMNS = 30;
/**
* Number of rows.
*/
private static final int ROWS = 16;
/**
* A low level 2D array representing the position of bombs.
*/
final boolean[][] grid = new boolean[COLUMNS][ROWS];
/**
* Points at a column in grid.
*/
private int currentColumn;
/**
* Points at a row in grid.
*/
private int currentRow;
/**
* On instantiation, initialize currentColumn and currentRow to 0
*/
public GridWrapper() {
this.currentColumn = 0;
this.currentRow = 0;
}
/**
* Sets currentColumn to a specified column.
*
* @param column The column specified.
* @return Current GridWrapper instance.
*/
public GridWrapper atColumn(int column) {
this.currentColumn = column;
return this;
}
/**
* Sets currentColumn to a specified column.
*
* @param row The row specified.
* @return Current GridWrapper instance.
*/
public GridWrapper atRow(int row) {
this.currentRow = row;
return this;
}
/**
* Sets a bomb in grid at the position specified by currentColumn and currentRow.
*/
public void setBomb() {
if (isValid(currentColumn, currentRow)) {
grid[currentColumn][currentRow] = true;
}
}
/**
* Switches a bomb from one position to another.
*
* @param destinationColumn The new column for the bomb.
* @param destinationRow The new row for the bomb.
*/
public void switchBomb(int destinationColumn, int destinationRow) {
if (isValid(currentColumn, currentRow) && isValid(destinationColumn, destinationRow)) {
grid[destinationColumn][destinationRow] = true;
@ -35,10 +74,20 @@ public class GridWrapper {
}
}
/**
* Checks if there is a bomb at the specified position.
*
* @return The value in grid specified by currentColumn and currentRow.
*/
public boolean isBomb() {
return isValid(currentColumn, currentRow) && grid[currentColumn][currentRow];
}
/**
* Checks for bombs in every direction from the currentColumn and currentRow.
*
* @return The number of adjacent bombs.
*/
public int adjacentBombCount() {
int count = 0;
@ -69,15 +118,40 @@ public class GridWrapper {
return count;
}
// todo use switchBomb
/**
* Swaps one bomb with another.
*
* @param oldColumn The original column of the bomb.
* @param oldRow The original row of the bomb.
* @param newColumn The destination column of the bomb.
* @param newRow The destination row of the bomb.
*/
public void updateGrid(int oldColumn, int oldRow, int newColumn, int newRow) {
grid[oldColumn][oldRow] = false;
grid[newColumn][newRow] = true;
}
/**
* Checks if a bomb is at a specified position.
*
* @param column The column specified.
* @param row The row specified.
* @return A boolean AND representing a valid position and a bomb being present.
* @see #isValid(int, int)
*/
private boolean isBombAt(int column, int row) {
return isValid(column, row) && grid[column][row];
}
/**
* Checks if a given column and row is in bounds.
*
* @param column The column provided.
* @param row The row provided.
* @return A boolean representing the tile being in bounds.
*/
private boolean isValid(int column, int row) {
return column >= 0 && column < COLUMNS && row >= 0 && row < ROWS;
}

View File

@ -1,6 +1,7 @@
package com.shr4pnel.minesweeper;
import java.io.IOException;
import javafx.application.Application;
import javafx.fxml.FXML;
import javafx.fxml.FXMLLoader;
@ -9,6 +10,12 @@ import javafx.scene.image.Image;
import javafx.stage.Stage;
public class Main extends Application {
/**
* JavaFX opening method. Creates the stage and bootstraps the application.
*
* @param stage The stage object passed in by JavaFX.
* @throws IOException If the FXML template or app icon are not found in resources.
*/
@Override
public void start(Stage stage) throws IOException {
Image icon = new Image(String.valueOf(getClass().getResource("winmine.png")));
@ -21,10 +28,19 @@ public class Main extends Application {
stage.show();
}
/**
* Application opening method. Calls the JavaFX start method.
*
* @param args Optional commandline parameters, unimplemented.
* @see #start(Stage)
*/
public static void main(String[] args) {
launch();
}
/**
* Cancels the timer on application stop.
*/
@Override
@FXML
public void stop() {